Tuesday, November 17, 2015

The Chromebit turns any old monitor or TV into a computer for $85

Asus and Google have finally started selling the Chromebit, a candybar-sized Chrome OS computer that retails for a measly 85 bucks. You can plug it into any HDMI port, hook up the power cable and a Bluetooth keyboard and mouse, then kaboom: instant computer.
We've become familiar with Chromebooks. On the low end, they offer a cheap and easy way to get a browser and web-based apps without having to hassle with keeping the thing up to date. The Chromebit is the same idea, only smaller. Basically, take a cheap Chromebook and remove the expensive parts: the screen, the battery, the keyboard and trackpad. What you're left with is Asus' cute little stick.
It's compelling, if only because the cheap price compels you to consider new places where you might want a computer. If you have an old monitor lying around, turn it into a secondary computer. Or maybe use that extra HDMI port on your TV so you can relive the 1996 dream of the full web experience on your TV. Or maybe you just want to get a conference room set up for Hangouts conferences. And those hotel room TVs (and the annoying captive-portal hotel Wi-Fi) could become a bit more useful too. Or perhaps Chrome OS is a better option for the classroom than a room full of aging Windows XP boxes. 
Dream small
All grand ideas, so long as the Chromebit itself can live up to them. But if you're thinking about impulse-buying this little computer-on-a-stick, here's my advice: Dream small. The Chromebit is not very powerful. It has a Rockchip processor — a relatively new class of chip that can't handle too many tabs or video at super high resolution. Pair that with a relatively paltry 2GB of RAM and you'll find that your new gadget can't run more than a handful of Chrome tabs before things start getting sluggish and reloading.
There's also the fact that the Chromebit's economics really only make sense if you happen to have a display with an HDMI port you want to use and a spare Bluetooth keyboard and mouse. You can buy all the extra bits you need, but the costs can quickly add up. (If I were Google, I'd make a free Android app that could act as a keyboard and trackpad for this thing.)
All those limitations seem somehow less acceptable on a big monitor or TV than they do on a budget Chromebook like the Flip. If you have a big screen that looks like a full Chrome OS computer, you expect it to perform like one too, and the Chromebit doesn't, not really.
Good for basic web tasks, but not much more
Google seems to understand these limitations. In a blog post, it names the Chromebit as a good device for digital kiosks that can be managed remotely. That's actually a smart scenario for a device like this. The Chromebit won't make you happy if you're trying to juggle Netflix and a Google spreadsheet and six tabs of research and cat GIFs — but it can certainly run the latte selection and headline crawl at your local coffee shop.
If you're well aware of what the Chromebit can and (more importantly) can't do, then by all means give it a shot. Since it runs Chrome OS, you won't have to deal with a lot of setup or maintenance — Google handles all of that for you. Many people have found real uses for Chromebooks — it's entirely possible to get 90 percent of what most of use computers for done on them. Worst case scenario: you have a spare computer sitting in your junk drawer, just in case.
It won't run nearly as many apps as a cheap Windows PC, but then again there are precious few Windows PCs this cheap.

Saturday, November 14, 2015

Xiaomi's new headphones pair great sound with a low price

If you know the name Xiaomi, chances are you know it for its low-cost, high-performing smartphones that fly off of its virtual shelves in China. But in addition to its booming smartphone business, Xiaomi also makes an entire range of accessories, including headphones and fitness tracking bands. Those accessories are notable because they are the first products Xiaomi is selling in the US.
The latest accessory from Xiaomi is a pair of new in-ear headphones. The Mi headphones are the fourth-generation that Xiaomi has produced and will be available in the US in 2016 for about $29.99. Thirty dollars isn't a ton of money for headphones, but Xiaomi promises that the Mi headphones will compete with headphones that cost hundreds of dollars.
To back that claim up, Xiaomi uses a lot of buzzwords and technical specs to describe these headphones, such as dual-armature drivers and full metal construction. The cable is wrapped in Kevlar and features a three-button remote and microphone.
The Mi headphones easily outperform Apple's Earpods
I've had a chance to try out the new Mi headphones for a few days, and I have to agree with Xiaomi: these don't feel or sound like $30 headphones. Compared to Apple's EarPods, which sell for the same price and have similar features, the Mi headphones sound crisper and clearer and have more bass response. The metal construction is also much nicer than Apple's all-plastic headphones (or any headphones that come in the box with whatever smartphone you happen to use).
I wouldn't go as far to say that the Mi headphones beat headphones costing over $100, but in the range of under $50, they are easily the best I've popped into my ears. Xiaomi packs a variety of different tips in with the headphones, so you can get a more customized fit than what's available with the EarPods.
While smartphone enthusiasts might be disappointed to hear that Xiaomi isn't selling its phones here in the US just yet, if the quality of the rest of the company's products matches these new headphones, there are plenty of reasons to get excited. Xiaomi didn't say exactly when the Mi headphones would arrive here in the US, but you can expect to see them sometime next year.

Saturday, November 7, 2015

Star Wars Battlefront review

I'm on Endor. As I push through the foliage, red and green blaster fire erupts around me, and some Rebel scum zooms past on a stolen speeder bike, taking pot-shots at my squad mates. An AT-ST struts alongside me, trampling trees and unleashing a stream of fire that reduces the speeder bike to a cloud of sparks, smoke, and hot metal. Overhead, Ewoks scurry through the canopy, and although I take aim and try to shoot them, they quickly bolt into a nearby treehouse. I lob a Thermal detonator at a passing Twi'lek and it sends her flying through the undergrowth. The noise, the look, the feel - this is the most wonderfully accurate, brilliantly recreated Star Wars experience ever. I'm on the goddam-forest-motherf***ing-moon of Endor.
That's Battlefront's finest feature. As a Star Wars game this is unparalleled: a slavish recreation of the original trilogy (there's no sign of any prequel stuff here, at all), polished to an authentically late '70s - early '80s sheen. Every vehicle, character, blaster, and planet is just-so, smartly created to not only withstand thorough scrutiny from any dedicated Star Wars enthusiast, but also to work coherently within a well-balanced, AAA shooter. And this is an entertaining FPS, although not one that will satisfy the demands of hardcore players. The slavish recreation of George Lucas' grand sci-fi opera comes at a price - it needs to be as accessible as possible, a game for everybody to enjoy. As such, some will find the Battlefront experience a little limited.
Shooting here is incredibly stripped-back and undemanding. You point, you shoot. Doesn't matter if you're running and hip-shooting - your blaster accuracy remains the same as someone who is stationary and aiming down their sights at you. There are no revives, no special abilities (outside hero characters), no double-jump even. This is a game designed to make players move, to experience everything on offer, and not to settle or specialise for a specific class or role. It's incredibly refreshing, but anyone who has spent 1000 hours grinding a character in Destiny, or who loves to tinker endlessly with their loadout in COD, will find it overly simple and painfully... fair. Battlefront is specifically designed to welcome players of all capabilities with open arms, and it gives them the tools to score just as many points as the hardcore.
That's entirely the point, though, because this is more a Star Wars simulator than a traditional first-person shooter. You're here to immerse yourself in the universe you love, to be a part of it, to experience it with your friends, not to be cannon fodder for xxBiffLord69xx who can headshot you across the map with his super-advanced, heavily modded sniper rifle. Battlefront is precision engineered to squeeze your nostalgia gland dry ... sometimes to its detriment.
The selection of blasters, for example, is hugely limited and very few weapons feel particularly different to the rest. They all have 100% authentic names too, like the E-11 rifle - hardly guns you'll form a great attachment to, even if they look and sound spot on. Star Cards, which are the pre-set power-ups you'll take into battle, are rather basic and precisely created to feel like part of the Star Wars universe. The net result is that there's no single loadout that'll give you an advantage over your opponents, and no combination of armaments that feels out of place on a galactic battlefield.
What about those battlefields? There are 13 maps in the game, split across four planets: Hoth, Endor, Tatooine, and Sullust. Each is perfectly suited to the specific modes they feature in and, yes, they're all delightfully accurate, containing some neat little Easter eggs for fans to hunt down, like the Wampa lair on Hoth and the Jawa caves on Tatooine. While smaller arenas could be mistaken for reskinned versions of generic shooter maps, the real standouts are the massive play areas that host the 40 player modes like Walker Assault and Supremacy, because they offer up the 'full Star Wars experience': vehicles, hero characters, multiple areas, and the grand scale that allows full-on aerial combat. These larger areas are mostly well designed too, offering enough cover and tighter, indoor areas to make sure regular grunts don’t feel out-muscled by vehicles and special characters.
In fact, there's a real gulf in entertainment value between the bigger and smaller modes. Walker Assault is the standout because there's always so much happening; so many roles to play, and such a varied selection of options for scrapping. As the Imperials, it's your job to protect your AT-AT division through three phases of combat, keeping them standing long enough to destroy the opposition base. As the Rebels, it's your task to stop them by defending uplinks long enough to call in Y-Wing bombers. Odds are still stacked in favour of the Imperials on this mode, but that makes Rebel victories all the sweeter.
What Walker Assault does is combine everything in a single, massive battle, and it's all the better for it - win or lose, you'll have a bloody brilliant time because everyone contributes in some way. Throw in that authentic score, which boldly stirs your emotions as you push for victory alongside your buddy, and it's an experience few other games can ever hope to match.
Outside Walker Assault, Fighter Squadron (just aerial combat), and Supremacy (which is essentially Battlefield's Conquest mode - teams of 20 fight to occupy and hold five objective areas), the other modes are fairly similar, and expose the shallowness of the combat. Fewer players on a map, without the variety afforded by vehicles and multiple objectives, means you're restricted to pure shooting and the rather limited power-ups. Not only that, but you're less likely to experience those epic Star Wars moments, which really sucks the magic from the game. Personally, I enjoyed Droid Run, but only because I found endless entertainment watching the little fellas strolling around honking “Gonk” at me.
Sadly, hero and villain characters (who do appear in some smaller modes) are one of Battlefront's few shortcomings. Not only do most of them sound a bit wrong, as if they were voiced by your mate who does a Darth Vader impression in the pub by talking into a pint glass, they're also little fun to actually use in battle. Swing a lightsaber as Luke and it never really feels like you're connecting with your enemies, leaving what should have been an empowering aspect of the game incredibly underwhelming. Worse, duals between Jedi or blast battles between Han and Boba Fett (during Heroes vs Villains) are more a question of hammering the attack buttons and spamming abilities until one of you falls over. On the flip-side, taking out a hero or villain as a grunt is an exercise in attrition, and on more intimate maps you can expect to die frequently and frustratingly.
Multiplayer is very much the meat of the game, with nine dedicated modes, but there are solo and offline options. However, you'd be foolish to try and play Star Wars Battlefront truly alone, as these game types are more tuned to co-op than lonewolfing. Here the standout is Survival, which is you (and a buddy) facing off against 15 waves of enemies. Sure, you've played horde modes before, but Battlefront spices up the formula by adding things like vehicles, drop-pods containing power-ups, and a limited lives system instead of infinite respawns. It's here, rather perversely, that hardcore shooter players will find the most rewards as Hard mode and above are a genuine challenge.
Elsewhere, Training Missions and Hero Battles make up a very stingy single-player offering. Quite simply: if you're not going to play this game online or with other people, don't bother picking it up. Additional content is similarly sparse. There are emotes to unlock, and a series of generic faces to acquire for your character, but there's nothing here that will truly excite Star Wars nerds in the way bonus material should.
A rather pointless diorama shows off the in-game milestones you've hit, and you'll probably look at it once before heading back into Walker Assault and trying to harpoon an AT-AT, while you scream “watch my six, Wedge” down the microphone at your buddy, Alan. This isn’t a game for digging into and exploring - it’s for playing, pure and simple.
Ok, there's still one elephant in the room here, and it isn't playing some kind of space-piano. It's online performance. How does the game actually run? Well, I played on live servers and it was 99% problem-free (only a couple of short-freezes during 15 hours of play), and other members of the GR+ team sampled the Early Access session, which was similarly smooth. In fact, match-making and actually getting into a game is exceptionally quick and easy to do. Once you're playing, matches will just cycle until you quit, and during actual combat respawns are snappy and (mostly) sensibly placed. Technically, Battlefront appears to be incredibly competent at getting you into the action as quickly and effortlessly as possible. Will it change when millions attempt to log-on all at once? If it does, we'll let you know.
This philosophy of getting players involved, and making your whole experience as hassle-free as possible, is the beating heart of Star Wars Battlefront. Rarely has any video game pushed pure, uncomplicated joy so forcefully to the fore. Sure, as a shooter, this can be rigidly simple at times, and does occasionally leave me yearning for something a little more complex and involving because I'm that guy who spent the rest of 2015 playing Destiny. As a wonderful recreation of some of my most cherished childhood fantasies (and you will feel the same, such is its universal appeal) Star Wars Battlefront is an absolute triumph.

Google Photos to help users save space

Google Photos is rolling out a series of changes, including one that will help users free up space.
Announced on Google+, the first two changes are rolling out on Android starting on Tuesday and include a "Free Up Space" button on the Settings screen that will prompt the user to bulk-delete copies of photos already backed up from their device.
A second update is a fix that will allow users on some SD-card enabled devices to delete photos stored on an SD card.
Thirdly, on Wednesday a new feature will begin rolling out on the web that will make it possible to downgrade previously uploaded photos from "Original quality" to "High quality" by visiting photos.google.com/settings from a computer and clicking "Recover Storage."

Sunday, November 1, 2015

10 Upcoming Technology That May Change The World

We have seen great leaps in digital technology in past the past five years.Smartphones, cloud computing, multi-touch tablets, these are all innovations that revolutionized the way we live and work. However, believe it or not, we are just getting started. Technology will get even better. In the future, we could live like how people in science fiction movies did.
revolutionary product
(Image Source: YouTube)
Today’s post is about 10 upcoming, real-life products that is set to revolutionize the world as we know it. Get ready to control the desktop and slice Ninja fruits with your eyes. Get ready to print your own creative physical product. Get ready to dive into the virtual world, and interact with them. Come unfold the future with us.

1. Google Glass

Augmented Reality has already gotten into our life in the forms of simulated experiment and education app, but Google is taking it several steps higher withGoogle Glass. Theoretically, with Google Glass, you are able to view social mediafeeds, text, Google Maps, as well as navigate with GPS and take photos. You will also get the latest updates while you are on the ground.
google glass
(Image Source: YouTube)
It’s truly what we called vision, and it’s absolutely possible given the fact that the Google’s co-founder, Sergey Brin has demo’ed the glass with skydivers and creatives. Currently the device is only available to some developers with the price tag of $1500, but expect other tech companies trying it out and building an affordable consumer version.

2. Form 1

Just as the term suggests, 3D printing is the technology that could forge your digital design into a solid real-life product. It’s nothing new for the advanced mechanical industry, but a personal 3D printer is definitely a revolutionary idea.
Everybody can create their own physical product based on their custom design, and no approval needed from any giant manufacturer! Even the James Bond’s Aston Martin which was crashed in the movie was a 3D printed product!
form 1
(Image Source: Kickstarter)
Form 1 is one such personal 3D printer which can be yours at just $2799. It may sound like a high price but to have the luxury of getting producing your own prototypes, that’s a reaonable price.
Imagine a future where every individual professional has the capability to mass produce their own creative physical products without limitation. This is the future where personal productivity and creativity are maximized.

3. Oculus Rift

Virtual Reality gaming is here in the form of Oculus Rift. This history-defining 3D headset lets you mentally feel that you are actually inside a video game. In the Rift’s virtual world, you could turn your head around with ultra-low latency to view the world in high resolution display.
There are premium products in the market that can do the same, but Rift wants you to enjoy the experience at only $300, and the package even comes as a development kit. This is the beginning of the revolution for next-generation gaming.
oculus rift
(Image Source: Kickstarter)
The timing is perfect as the world is currently bombarded with the virtual reality topic that could also be attributed to Sword Art Online, the anime series featuring the characters playing games in an entirely virtual world. While we’re getting there, it could take a few more years to reach that level of realism. Oculus Rift is our first step.

4. Leap Motion

Multi-touch desktop is a (miserably) failed product due to the fact that hands could get very tired with prolonged use, but Leap Motion wants to challenge this dark area again with a more advanced idea. It lets you control the desktop with fingers, but without touching the screen.
leap motion
(Image Source: Leap Motion)
It’s not your typical motion sensor, as Leap Motion allows you to scroll the web page, zoom in the map and photos, sign documentss and even play a first person shooter game with only hand and finger movements. The smooth reaction is the most crucial key point here. More importantly, you can own this future with just $70, a price of a premium PS3 game title!
If this device could completely work with Oculus Rift to simulate a real-time gaming experience, gaming is going to get a major make-over.

5. Eye Tribe

Eye tracking has been actively discussed by technology enthusiasts throughout these years, but it’s really challenging to implement. But Eye Tribe actually did this. They successfully created the technology to allow you to control your tablet, play flight simulator, and even slice fruits in Fruit Ninja only with your eye movements.
eye tribe
(Image Source: Eye Tribe)
It’s basically taking the common eye-tracking technology and combining it with a front-facing camera plus some serious computer-vision algorithm, and voila, fruit slicing done with the eyes! A live demo was done in LeWeb this year and we may actually be able to see it in in action in mobile devices in 2013.
Currently the company is still seeking partnership to bring this sci-fi tech into the consumer market but you and I know that this product is simply too awesome to fail.

6. SmartThings

The current problem that most devices have is that they function as a standalone being, and it require effort for tech competitors to actually partner with each other and build products that can truly connect with each other.SmartThings is here to make your every device, digital or non-digital, connect together and benefit you.
smartthings
(Image Source: Kickstarter)
With SmartThings you can get your smoke alarms, humidity, pressure and vibration sensors to detect changes in your house and alert you through your smartphone! Imagine the possibilities with this.
You could track who’s been inside your house, turn on the lights while you’re entering a room, shut windows and doors when you leave the house, all with the help of something that only costs $500! Feel like a tech lord in your castle with this marvel.

7. Firefox OS

iOS and Android are great, but they each have their own rules and policies that certainly inhibit the creative efforts of developers. Mozilla has since decided to build a new mobile operating system from scratch, one that will focus on true openness, freedom and user choice. It’s Firefox OS.
Firefox OS is built on Gonk, Gecko and Gaia software layers – for the rest of us, it means it is built on open source, and it carries web technologies such asHTML5 and CSS3.
firefox os
(Image Source: Mozilla)
Developers can create and debut web apps without the blockade of requirements set by app stores, and users could even customize the OS based on their needs. Currently the OS has made its debut on Android-compatible phones, and the impression so far, is great.
You can use the OS to do essential tasks you do on iOS or Android: calling friends, browsing web, taking photos, playing games, they are all possible on Firefox OS, set to rock the smartphone market.

8. Project Fiona

Meet the first generation of the gaming tablet. Razer’s Project Fiona is a serious gaming tablet built for hardcore gaming. Once it’s out, it will be the frontier for the future tablets, as tech companies might want to build their own tablets, dedicated towards gaming, but for now Fiona is the only possible one that will debut in 2013.
project fiona
(Image Source: Razer™)
This beast features next generation Intel® Core i7 processor geared to render all your favorite PC games, all at the palm of your hands. Crowned as the bestgaming accessories manufacturer, Razer clearly knows how to build user experience straight into the tablet, and that means 3-axis gyro, magnetometer, accelerometer and full-screen user interface supporting multi-touch. My body and soul are ready.

9. Parallella

Parallella is going to change the way that computers are made, and Adaptevaoffers you chance to join in on this revolution. Simply put, it’s a supercomputer for everyone. Basically, an energy-efficient computer built for processing complex software simultaneously and effectively. Real-time object tracking, holographic heads-up display, speech recognition will become even stronger and smarter with Parallella.
parallella
(Image Source: YouTube)
The project has been successfully funded so far, with an estimated delivery date of February 2013. For a mini supercomputer, the price seems really promising since it’s magically $99! It’s not recommended for the non-programmer and non-Linux user, but the kit is loaded with development software to create your personal projects.
I never thought the future of computing could be kick-started with just $99, which is made possible using crowdfunding platforms.

10. Google Driverless Car

I could still remember the day I watch the iRobot as a teen, and being skeptical about my brother’s statement that one day, the driverless car will become reality. And it’s now a reality, made possible by… a search engine company,Google.
While the data source is still a secret recipe, the Google driverless car is powered by artificial intelligence that utilizes the input from the video cameras inside the car, a sensor on the vehicle’s top, and some radar and position sensors attached to different positions of the car. Sounds like a lot of effort to mimic the human intelligence in a car, but so far the system has successfully driven 1609 kilometres without human commands!
google driverless car
(Image Source: Wikipedia)
“You can count on one hand the number of years it will take before ordinary people can experience this.” Google co-founder, Sergey Brin said. However, innovation is an achievement, consumerization is the headache, as Google currently face the challenge to forge the system into an affordable gem that every worker with an average salary could benefit from.